/*
 * TalkState.h
 *
 *  Created on: 31/01/2011
 *      Author: Nenem
 */

#ifndef TALKSTATE_H_
#define TALKSTATE_H_

#include "State.h"
#include "GameObject.h"


#include <iostream>
using namespace std;

class TalkState: public State<GameObject> {
public:
	TalkState();
	virtual ~TalkState();
	void Enter(int delta, int time, GameObject *obj, Scenery *, Graphics*);
	void Execute(int delta, int time, GameObject *obj, Scenery *, Graphics*);
	void Exit(int delta, int time, GameObject *obj, Scenery *, Graphics*);
};

#endif /* TALKSTATE_H_ */
